That is my new showreel I hope you like it:
Contact Info
Miguel Hervás Caballero
Phone: 07580021992
E-mail: mhervas.3d@gmail.com
Facebookpage: http://www.facebook.com/3DHervas
Thursday, 7 May 2015
Tuesday, 26 February 2013
Summer in the City
Finally, this is the finished shot of the city. It was a hard work with too many layers and way too much hours of render.
Wednesday, 28 November 2012
Porsche Jump
This is the first render of the second shot of my short movie. There is still a lot of job to (Im planing to add some smoke and an occlusion pass) but I think is nearly there. The destruction of the wall was made with Thinking particles and everything was render with Vray.
Tuesday, 13 November 2012
City WIP improvement
That is an approach of how the first shot of the short movie I'm working on will be. Of course there is a lot to improve,I would like to ad some clouds and smoke and maybe a river. I also would like to model more different buildings so it doesn't look so homogeneous but it is starting to look fine. Hopefully by the end of the month I will be able to show some ended shots. All suggestions are welcome.
Thursday, 8 November 2012
Huge City Render Experiment
This is a video that I made as experiment for a WIP short movie. The short movie is basically a chase between a car and a motorbike and in the process they will destroy a lot of stuff until the car eventually crash in a ball of fire (I have no price as scriptwriter).
I want the first scene of the short movie to be a huge city shot, and with this experiment I want to see how possible is to do that.
The next step is to model more different buildings, skyscrapers, parks and this kind of thinks that will give the city a more realistic look. As I am a lazy bastard the backgrounds wont have textures and I will lie saying that its for an artistic purpose.
I want the first scene of the short movie to be a huge city shot, and with this experiment I want to see how possible is to do that.
The next step is to model more different buildings, skyscrapers, parks and this kind of thinks that will give the city a more realistic look. As I am a lazy bastard the backgrounds wont have textures and I will lie saying that its for an artistic purpose.
Wednesday, 31 October 2012
Real Flow Zero Gravity blood
I keep fighting to control fluids on Real flow. Unfortunately I'm not finding any good tutorial so I keep having a lot of problems. Anyway this looks close enough to what I wanted to do. It was rendered with Vray.
Column destruction using Thinking particles.
This short experiment was based a really cool tutorial:
https://vimeo.com/44643443
I think that the way he use helpers to place the origin of the destruction is very clever, if you are learning thinking particles don't miss this tutorial.
the video was rendered with vray.
https://vimeo.com/44643443
I think that the way he use helpers to place the origin of the destruction is very clever, if you are learning thinking particles don't miss this tutorial.
the video was rendered with vray.
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